Deltarune (Chapter 3) script viewer

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gml_Object_obj_tenna_object_falls_Create_0

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1
timer = 0;
2
con = 0;
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type = 1;
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siner = 0;
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radius = 0;
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image_xscale = 0;
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image_yscale = 0;
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image_blend = c_red;
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if (i_ex(obj_susiezilla_singlescreen_kickboxin_tenna))
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    depth = obj_susiezilla_singlescreen_kickboxin_tenna.depth + 100;