Deltarune (Chapter 3) script viewer

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gml_Object_obj_tenna_object_falls2_Draw_0

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1
if (con == 0)
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    draw_self();
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if (con == 1)
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    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale * -1, image_yscale, image_angle, image_blend, image_alpha);