|
1
|
if (digit_flash_timer > 0)
|
|
2
|
digit_flash_timer--;
|
|
3
|
if (scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("menu") || scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("acting") || ilovetv_increase == 99)
|
|
4
|
digit_alpha = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (digit_alpha, 1, 0.1);
|
|
5
|
else
|
|
6
|
digit_alpha = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (digit_alpha, 0, 0.1);
|
|
7
|
if (digit_alpha > 0 && hidetvcount == false)
|
|
8
|
{
|
|
9
|
var _first_digit = ilovetv div 10;
|
|
10
|
var _second_digit = ilovetv % 10;
|
|
11
|
var _col_factor = sin((digit_flash_timer / digit_flash_duration) * pi);
|
|
12
|
var _col2 = merge_color(c_red, c_white, 0.5);
|
|
13
|
var _col = merge_color(c_red, _col2, _col_factor);
|
|
14
|
if (ilovetv == 99)
|
|
15
|
{
|
|
16
|
_col_factor = (sin(current_time / 30) * 0.5) + 0.5;
|
|
17
|
_col = merge_color(c_orange, c_yellow, _col_factor);
|
|
18
|
}
|
|
19
|
var _xx = 280;
|
|
20
|
var _yy = 20;
|
|
21
|
if (!i_ex(obj_shadowman_sharpshoot_cursor))
|
|
22
|
{
|
|
23
|
draw_sprite_ext(spr_tv_counter_numbers, _first_digit, _xx, _yy, 2, 2, 0, _col, digit_alpha);
|
|
24
|
draw_sprite_ext(spr_tv_counter_numbers, _second_digit, _xx + 40, _yy, 2, 2, 0, _col, digit_alpha);
|
|
25
|
}
|
|
26
|
}
|
|
27
|
if (state == 3 && (hurttimer >= 0 || i_ex(obj_shadowman_sharpshoot_target)))
|
|
28
|
{
|
|
29
|
tenna_actor.x = -1000;
|
|
30
|
tenna_actor.y = -1000;
|
|
31
|
draw_sprite_ext(hurtsprite, 0, camerax() + 525 + shakex + hurtspriteoffx, cameray() + 255 + hurtspriteoffy, 2, 2, 0, image_blend, 1);
|
|
32
|
}
|
|
33
|
if (state == 0)
|
|
34
|
{
|
|
35
|
fsiner += 1;
|
|
36
|
siner += 0.16666666666666666;
|
|
37
|
thissprite = idlesprite;
|
|
38
|
if (global.mercymod[myself] >= global.mercymax[myself])
|
|
39
|
thissprite = sparedsprite;
|
|
40
|
}
|
|
41
|
if (becomeflash == 0)
|
|
42
|
{
|
|
43
|
flash = 0;
|
|
44
|
tenna_actor.flash = flash;
|
|
45
|
}
|
|
46
|
becomeflash = 0;
|