|
1
|
var speedmod = 2;
|
|
2
|
if (difficulty == 1)
|
|
3
|
speedmod = 1.75;
|
|
4
|
if (global.turntimer <= 20 && fadetype == 0)
|
|
5
|
{
|
|
6
|
fadetype = 1;
|
|
7
|
with (obj_tenna_allstars_bullet)
|
|
8
|
state = 1;
|
|
9
|
}
|
|
10
|
fademax = 1 + (sin(global.time * 0.05) * 0.1);
|
|
11
|
fade = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (fade, fademax, abs(fade - fademax) * 0.15);
|
|
12
|
if (fadetype == 0)
|
|
13
|
opaq = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (opaq, 0.75, abs(opaq - 0.75) * 0.15);
|
|
14
|
if (fadetype == 1)
|
|
15
|
opaq = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (opaq, 0, 0.05);
|
|
16
|
for (a = 0; a < ds_list_size(bullet_list); a++)
|
|
17
|
{
|
|
18
|
var next = ds_list_find_value(bullet_list, a);
|
|
19
|
if (i_ex(next))
|
|
20
|
{
|
|
21
|
var oldangle = point_direction(x, y, next.x, next.y);
|
|
22
|
var oldlength = point_distance(x, y, next.x, next.y);
|
|
23
|
next.x = x + lengthdir_x(oldlength, oldangle + (next.mydir * speedmod));
|
|
24
|
next.y = y + lengthdir_y(oldlength, oldangle + (next.mydir * speedmod));
|
|
25
|
next.timer += abs(next.mydir) * speedmod;
|
|
26
|
}
|
|
27
|
}
|
|
28
|
timer++;
|
|
29
|
if (difficulty == 0)
|
|
30
|
{
|
|
31
|
if ((timer % 13) == 0 && global.turntimer > 20)
|
|
32
|
spawn_new(0);
|
|
33
|
}
|
|
34
|
else if (global.turntimer > 20)
|
|
35
|
{
|
|
36
|
if ((timer % 32) == 16)
|
|
37
|
spawn_new(0);
|
|
38
|
if ((timer % 32) == 0)
|
|
39
|
spawn_new(1);
|
|
40
|
}
|