Deltarune (Chapter 3) script viewer

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gml_Object_obj_technicaldifficultyBars_Draw_0

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1
timer = 1 - timer;
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var xx = (camerax() - 120) + timer;
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var yy = cameray();
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var w = 760;
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var h = 480;
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var amt = 0;
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draw_sprite_stretched(spr_technicaldifficultyBars, 0, camerax(), cameray(), 640, 480);