Deltarune (Chapter 3) script viewer

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gml_Object_obj_swordroute_event_leavescreen_Create_0

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1
kris = 1185;
2
lilkris = 544;
3
con = 0;
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init = 0;
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rim = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(512, 32, spr_gameshow_tvRim_sidemarker);
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rim.depth = 5000;
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depth = -90;
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inthetvcon = 0;
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exitblocker = instance_create(614, 348, obj_solidblocksized);
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susie = 0;
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controller = 0;
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badlilkris = 0;
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hidekris = true;
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controllerdrop = 0;
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cutscene_master = 0;
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sodamake = 0;
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blackborder = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(0, 380, spr_whitepx);
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blackborder.image_xscale = 640;
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blackborder.image_yscale = 180;
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blackborder.depth = 5000;
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blackborder.image_blend = c_black;
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scare = 0;
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grayblend = 0;
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darkenblend = false;
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noturn = false;
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creepcon = 0;
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creeptimer = 0;
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creepinput = 0;
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krisandsusie = 0;
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endcreep = 0;
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creeptoolate = 0;
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susie = 0;
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fakeswordcon = 0;
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swordbuffer = 0;
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cantgoback = 0;
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makelilkrisleave = false;
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subcon = 0;
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subtimer = 0;
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dropcontroller = 0;
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cont2 = -4;
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hidebar = 0;
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prefire = 0;
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if (
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
())
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    prefire = global.tempflag[90];