Deltarune (Chapter 3) script viewer

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gml_Object_obj_sword_vortex_Step_0

(view raw script w/o annotations or w/e)
1
image_alpha += 0.1;
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dir -= (spinspeed * lerp(2, 1, len / 120));
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image_angle = dir - 90;
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if (i_ex(obj_sword_vortex_manager))
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{
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    len = lenstart + (sin(obj_sword_vortex_manager.siner / sinspeed) * sinpower);
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    x = obj_sword_vortex_manager.swordcirclecenterx + lengthdir_x(len, dir);
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    y = obj_sword_vortex_manager.swordcirclecentery + lengthdir_y(len, dir);
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    lenstart -= shrinkrate;
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}
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timer++;
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if ((timer % 4) == 0)
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    grazed = 0;