Deltarune (Chapter 3) script viewer

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gml_Object_obj_sword_tunnel_sword_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
grazepoints = 0.8;
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destroyonhit = 0;
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timer = 0;
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con = 0;
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_speed = 10;
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_gravity = 2;
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_maxspeed = 30;
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active = 0;
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create_2nd_hitbox = false;
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image_index = 2;
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image_speed = 0;
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mydirection = 180;
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_speed = 6;
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_gravity = 1;
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image_yscale = 0;
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randx = -20 + irandom(40);
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randy = -20 + irandom(40);
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targetangle = 0;
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anglespeed = 8;
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telegraph = 0;
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telegraphalpha = 0;