Deltarune (Chapter 3) script viewer

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gml_Object_obj_sword_tunnel_hitbox_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
grazepoints = 0.8;
3
destroyonhit = 0;
4
timer = 0;
5
con = 0;
6
damage = 160;
7
active = 0;
8
visible = false;