Deltarune (Chapter 3) script viewer

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gml_Object_obj_susiezilla_zombie_Other_10

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1
friction = 0;
2
hspeed = 0;
3
if (hp <= 0)
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    exit;
5
hp--;
6
flashtimer = 2;
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snd_stop(snd_damage);
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snd_play(snd_damage);
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if (hp == 0)
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{
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    recoilDir = sign(obj_susiezilla.image_xscale);
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    reverse_image = recoilDir < 0;
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    image_index = 3 + reverse_image;
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    hurtCon = 2;
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    fall_speed = -9;
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    hspeed = sign(obj_susiezilla.image_xscale) * 3;
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    vspeed = -3 + random(6);
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}
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else
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{
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    recoilDir = sign(obj_susiezilla.image_xscale);
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    reverse_image = recoilDir < 0;
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    hurtCon = 1;
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    image_index = 1 + reverse_image;
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    recoilSpeed = 5;
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    vspeed = -3 + random(6);
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}