|
1
|
depth = 10000 - y;
|
|
2
|
if (hp != 0)
|
|
3
|
{
|
|
4
|
image_xscale = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (image_xscale, 2, 0.1);
|
|
5
|
image_yscale = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (image_yscale, 2, 0.05);
|
|
6
|
}
|
|
7
|
shake = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (shake, 0, 0.5);
|
|
8
|
flash = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (flash, 0, 0.5);
|
|
9
|
damage_cooldown = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (damage_cooldown, 0, 1);
|
|
10
|
if (shake < 0.5)
|
|
11
|
shake = 0;
|
|
12
|
polarity *= -1;
|
|
13
|
if (hp == 0)
|
|
14
|
{
|
|
15
|
with (obj_susiezilla_gamecontroller)
|
|
16
|
shake = 8;
|
|
17
|
flash = 10;
|
|
18
|
shake = 4;
|
|
19
|
image_xscale = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (image_xscale, 3, 0.025);
|
|
20
|
image_yscale = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (image_yscale, 0, 0.025);
|
|
21
|
if ((global.time % 3) == 0)
|
|
22
|
{
|
|
23
|
with (scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x + random_range(-58, 58), y - irandom(120), spr_realisticexplosion))
|
|
24
|
{
|
|
25
|
image_speed = 1;
|
|
26
|
scr_doomscr_doom
function scr_doom(arg0, arg1)
{
with (instance_create_depth(0, 0, 0, obj_doom))
{
alarm[0]
target = arg0;
}
} (id, 16);
|
|
27
|
scr_scalescr_scale
function scr_scale()
{
if (argument_count == 1)
{
image_xscale = argument0;
image_yscale = argument0;
}
if (argument_count == 2)
{
with (argument1)
{
image_xscale = argument0;
image_yscale = argument0;
}
}
}
function scr_set_scale()
{
if (argument_count == 2)
{
image_xscale = argument0;
image_yscale = argument1;
}
if (argument_count == 3)
{
with (argument2)
{
image_xscale = argument0;
image_yscale = argument1;
}
}
} (2, id);
|
|
28
|
depth = other.depth - 1;
|
|
29
|
}
|
|
30
|
repeat (3 + irandom(5))
|
|
31
|
{
|
|
32
|
with (instance_create_depth(x + ((10 + random(70)) * choose(-1, 1)), y - 24 - random(135), depth + choose(-1, 1), obj_dozer_parts))
|
|
33
|
{
|
|
34
|
var facing = x - other.x;
|
|
35
|
sprite_index = spr_susiezilla_statue_chip;
|
|
36
|
image_angle = irandom(360);
|
|
37
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("image_angle", image_angle, image_angle + ((90 + irandom(270)) * choose(-1, 1)), 30 + irandom(60));
|
|
38
|
image_speed = 0;
|
|
39
|
image_index = irandom(image_number - 1);
|
|
40
|
image_xscale = 1 + (random(2) * choose(1, -1));
|
|
41
|
image_yscale = image_xscale;
|
|
42
|
h_speed = (sign(facing) * 2) + (random(10) * sign(facing));
|
|
43
|
v_speed = -4 - random(8);
|
|
44
|
ground = other.y;
|
|
45
|
}
|
|
46
|
}
|
|
47
|
}
|
|
48
|
}
|
|
49
|
var dohit = false;
|
|
50
|
with (obj_susiezilla_player)
|
|
51
|
dohit = hitactive;
|
|
52
|
if (hp)
|
|
53
|
{
|
|
54
|
if (collision_rectangle(x - 50, y - 20, x + 50, y + 20, obj_susiezilla_player, false, true) && !damage_cooldown && dohit)
|
|
55
|
take_hit();
|
|
56
|
}
|