Deltarune (Chapter 3) script viewer

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gml_Object_obj_susiezilla_statue_enemy_Draw_0

(view raw script w/o annotations or w/e)
1
pal_swap_set(spr_tenna_palette, 1, false);
2
draw_sprite_ext(sprite_index, image_index, x + (shake * polarity), y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
3
pal_swap_reset();
4
if (flash)
5
{
6
    d3d_set_fog(true, c_yellow, 0, 1);
7
    draw_sprite_ext(sprite_index, image_index, x + (shake * polarity), y, image_xscale, image_yscale, image_angle, image_blend, flash / 10);
8
    d3d_set_fog(false, c_black, 0, 0);
9
}