|
1
|
if (sprite_index == spr_tenna_point_up)
|
|
2
|
{
|
|
3
|
pal_swap_set(spr_tenna_palette, 1, false);
|
|
4
|
draw_sprite_ext(sprite_index, image_index, x + (shake * polarity), y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
5
|
pal_swap_reset();
|
|
6
|
}
|
|
7
|
else
|
|
8
|
{
|
|
9
|
draw_sprite_ext(sprite_index, image_index, x + (shake * polarity), y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
10
|
}
|
|
11
|
if (flash)
|
|
12
|
{
|
|
13
|
d3d_set_fog(true, c_yellow, 0, 1);
|
|
14
|
draw_sprite_ext(sprite_index, image_index, x + (shake * polarity), y, image_xscale, image_yscale, image_angle, image_blend, flash / 10);
|
|
15
|
d3d_set_fog(false, c_black, 0, 0);
|
|
16
|
}
|
|
17
|
if (healflash)
|
|
18
|
{
|
|
19
|
d3d_set_fog(true, c_lime, 0, 1);
|
|
20
|
draw_sprite_ext(sprite_index, image_index, x + (shake * polarity), y, image_xscale, image_yscale, image_angle, image_blend, healflash / 10);
|
|
21
|
d3d_set_fog(false, c_black, 0, 0);
|
|
22
|
}
|
|
23
|
if (sprite_index == spr_susiezilla_ralsei_tower && hp > 0)
|
|
24
|
{
|
|
25
|
if (damage_cooldown > 0)
|
|
26
|
image_alpha = 0.5;
|
|
27
|
else
|
|
28
|
image_alpha = 1;
|
|
29
|
draw_sprite_ext(spr_susiezilla_censor_bar, 0, round(x) + (!irandom(10) ? choose(-1, 1) : 0) + (shake * polarity) + 32, (round(y) + (!irandom(10) ? choose(-1, 1) : 0)) - 68, -image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
30
|
}
|