Deltarune (Chapter 3) script viewer

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gml_Object_obj_susiezilla_singlescreen_hud_element_Draw_0

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1
if (i_ex(obj_tenna_enemy))
2
    exit;
3
var jump = abs(x - xprevious) * 0.125;
4
draw_sprite_ext(sprite_index, image_index, x, (y - abs(sin(timer * 0.5) * jump * 2)) + 4, image_xscale, image_yscale, image_angle, image_blend, image_alpha);