Deltarune (Chapter 3) script viewer

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gml_Object_obj_susiezilla_singlescreen_hazard_Draw_0

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1
draw_sprite_ext(spr_susiezilla_shadowSpot, 0, x - 12, y + 60, 1, 1, 0, c_black, 0.5);
2
if (friendly)
3
{
4
    var wave = global.time % 10;
5
    d3d_set_fog(true, merge_color(c_orange, c_yellow, 0.5), 0, 0);
6
    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale + (wave / 5), image_yscale + (wave / 5), draw_angle, image_blend, image_alpha - (wave / 10));
7
    d3d_set_fog(true, c_yellow, 0, 0);
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}
9
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, draw_angle, image_blend, image_alpha);
10
if (friendly)
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    d3d_set_fog(false, c_black, 0, 0);