Deltarune (Chapter 3) script viewer

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gml_Object_obj_susiezilla_roller_Draw_0

(view raw script w/o annotations or w/e)
1
image_index = round(sprite_timer / 45) % 8;
2
sprite_timer -= (speed * 4);
3
if (sprite_timer < 0)
4
    sprite_timer += 360;
5
else if (sprite_timer >= 360)
6
    sprite_timer -= 360;
7
draw_self_offset(0, 0);