|
1
|
if (!instance_exists(obj_susiezilla_player))
|
|
2
|
instance_destroy();
|
|
3
|
var lx = 0;
|
|
4
|
var rx = 1280;
|
|
5
|
var shakeval = 0;
|
|
6
|
var susie_x = obj_susiezilla_player.myxcenter;
|
|
7
|
var camx = 0;
|
|
8
|
with (obj_susiezilla_gamecontroller)
|
|
9
|
{
|
|
10
|
lx = xorig;
|
|
11
|
rx = xorig + width;
|
|
12
|
shakeval = shake;
|
|
13
|
if (gameover)
|
|
14
|
{
|
|
15
|
instance_destroy(other.id);
|
|
16
|
exit;
|
|
17
|
}
|
|
18
|
}
|
|
19
|
if (alarm[0] != -1)
|
|
20
|
{
|
|
21
|
sus_mult = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (sus_mult, 0, 0.025);
|
|
22
|
pan_mult = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (pan_mult, 1, 0.025);
|
|
23
|
}
|
|
24
|
if (alarm[2] != -1)
|
|
25
|
{
|
|
26
|
sus_mult = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (sus_mult, 1, 1/30);
|
|
27
|
pan_mult = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (pan_mult, 0, 1/30);
|
|
28
|
}
|
|
29
|
camx = (susie_x * sus_mult) + (pan_x * pan_mult);
|
|
30
|
camerax_set(clamp(camx - 320, lx, rx - 640) + random_range(-shakeval, shakeval));
|
|
31
|
cameray_set(random_range(-shakeval, shakeval));
|