Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_susiezilla_missile_marker_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(sprite_index, image_index, x, y + 2, image_xscale, image_yscale, image_angle, merge_color(c_red, c_black, 0.5), image_alpha);
2
draw_self();