Deltarune (Chapter 3) script viewer

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gml_Object_obj_susiezilla_mansion_Other_10

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1
timer = 20;
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missileCon = 0;
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tracker = irandom(4);
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target_x = (pattern == 3) ? x : obj_susiezilla.x;
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if (pattern == 2)
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    target_y = random_range(200, 300);
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else
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    target_y = (pattern == 3) ? y : obj_susiezilla.y;
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dir = choose(-1, 1);
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if (pattern == 2 || pattern == 5)
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    missilecap = 9;
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else
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    missilecap = 4;