Deltarune (Chapter 3) script viewer

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gml_Object_obj_susiezilla_dummy_Step_2

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event_inherited();
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if (height > 0 || fall_speed != 0)
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{
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    shadow.visible = true;
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    shadow.x = x;
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    shadow.y = y;
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    shadow.depth = depth + 1000;
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}
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else
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{
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    shadow.visible = false;
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}