Deltarune (Chapter 3) script viewer

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gml_Object_obj_sprite_hunter_Draw_0

(view raw script w/o annotations or w/e)
1
if (obj_len > 0)
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{
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    var spriteName = string(sprite_get_name(spriteID));
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    var theString = "Objects with " + spriteName + ":";
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    for (i = 0; i < obj_len; i++)
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        theString += ("\n" + objectNames[i]);
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    draw_set_halign(fa_left);
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    draw_text(camerax() + 10, cameray() + 30, theString);
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}