Deltarune (Chapter 3) script viewer

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gml_Object_obj_spotlightlaser_controller_Draw_0

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var _x = 0;
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repeat (40)
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{
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    draw_sprite(spr_tenna_catwalks, 0, x + (_x * 122), y);
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    _x++;
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}
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if (side == "above")
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{
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    draw_sprite_ext(spr_tenna_spotlight, 0, x + spot1x, y + 50, 1.5, 2, spot1angle, c_white, 1);
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    draw_sprite_ext(spr_tenna_spotlight, 0, x + spot2x, y + 50, 1.5, 2, spot2angle, c_white, 1);
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    draw_sprite_ext(spr_tenna_spotlight, 0, x + spot3x, y + 50, 1.5, 2, spot3angle, c_white, 1);
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}
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else
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{
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    draw_sprite_ext(spr_tenna_spotlight, 0, x + spot1x, y - 12, 1.5, 2, spot1angle + 180, c_white, 1);
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    draw_sprite_ext(spr_tenna_spotlight, 0, x + spot2x, y - 12, 1.5, 2, spot2angle + 180, c_white, 1);
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    draw_sprite_ext(spr_tenna_spotlight, 0, x + spot3x, y - 12, 1.5, 2, spot3angle + 180, c_white, 1);
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}