Deltarune (Chapter 3) script viewer

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gml_Object_obj_spawn_pos_Create_0

(view raw script w/o annotations or w/e)
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image_xscale = 2;
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image_yscale = 2;
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if (i_ex(obj_shadow_mantle_enemy))
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{
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    x -= 4;
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    y -= 4;
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}
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visible = false;
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if (place_meeting(x, y, obj___))
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    instance_destroy();