Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_soundtester_Create_0

(view raw script w/o annotations or w/e)
1
var soundcount = 0;
2
for (var i = 0; audio_exists(i); i++)
3
    soundName[i] = audio_get_name(i);
4
array_sort(soundName, true);
5
soundtotal = array_length(soundName);
6
current = 1;
7
moved = 0;
8
auto = 0;
9
playsound = 0;
10
pitch = 1;