Deltarune (Chapter 3) script viewer

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gml_Object_obj_shutta_reticle_bullet_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
spin = 0;
3
spinspeed = 0;
4
image_alpha = 1;
5
depth = obj_growtangle.depth - 1;
6
sprite_index = spr_tommygun_bullet;
7
wall_destroy = 1;
8
bottomfade = 0;
9
targetx = 0;
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targety = 0;
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timer = 0;
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timermax = 20;