|
1
|
reticle_over_good_shot = false;
|
|
2
|
if (place_meeting(x, y, obj_regularbullet))
|
|
3
|
reticle_over_good_shot = true;
|
|
4
|
switch (subact_state)
|
|
5
|
{
|
|
6
|
case "init":
|
|
7
|
with (obj_heroparent)
|
|
8
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x - 170, y, 8);
|
|
9
|
var enemyselected = false;
|
|
10
|
for (var i = 0; i < instance_number(obj_monsterparent); i++)
|
|
11
|
{
|
|
12
|
_enemy[i] = instance_find(obj_monsterparent, i);
|
|
13
|
if (_enemy[i].object_index == obj_shadowman_enemy && enemyselected == false)
|
|
14
|
{
|
|
15
|
with (_enemy[i])
|
|
16
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (camerax() + 540, cameray() + 120, 8);
|
|
17
|
bullettarget = _enemy[i];
|
|
18
|
enemyselected = true;
|
|
19
|
}
|
|
20
|
else if (_enemy[i].object_index == obj_zapper_enemy && enemyselected == false)
|
|
21
|
{
|
|
22
|
with (_enemy[i])
|
|
23
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (camerax() + 480, cameray() + 80, 8);
|
|
24
|
bullettarget = _enemy[i];
|
|
25
|
enemyselected = true;
|
|
26
|
}
|
|
27
|
else
|
|
28
|
{
|
|
29
|
with (_enemy[i])
|
|
30
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x + 200, y, 8);
|
|
31
|
}
|
|
32
|
}
|
|
33
|
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle);
|
|
34
|
with (obj_growtangle)
|
|
35
|
{
|
|
36
|
maxxscale = 3;
|
|
37
|
maxyscale = 3;
|
|
38
|
}
|
|
39
|
subact_state = "shoot";
|
|
40
|
break;
|
|
41
|
case "shoot":
|
|
42
|
timerb++;
|
|
43
|
pipetimer++;
|
|
44
|
if (pipetimer == 1)
|
|
45
|
{
|
|
46
|
if (bullettarget.object_index == obj_shadowman_enemy)
|
|
47
|
{
|
|
48
|
bullettarget.idlesprite = spr_shadowman_firing;
|
|
49
|
bullettarget.siner = 0;
|
|
50
|
}
|
|
51
|
if (bullettarget.object_index == obj_zapper_enemy)
|
|
52
|
{
|
|
53
|
bullettarget.idlesprite = spr_zapper_cannon;
|
|
54
|
bullettarget.siner = 0;
|
|
55
|
}
|
|
56
|
}
|
|
57
|
if (pipetimer == 10)
|
|
58
|
{
|
|
59
|
reticle1 = instance_create((obj_growtangle.x - 100) + irandom(40), (obj_growtangle.y - 100) + irandom(40), obj_shutta_reticle);
|
|
60
|
reticle2 = instance_create((obj_growtangle.x + 100) - irandom(40), (obj_growtangle.y - 100) + irandom(40), obj_shutta_reticle);
|
|
61
|
reticle3 = instance_create((obj_growtangle.x - 100) + irandom(40), (obj_growtangle.y + 100) - irandom(40), obj_shutta_reticle);
|
|
62
|
reticle4 = instance_create((obj_growtangle.x + 100) - irandom(40), (obj_growtangle.y + 100) - irandom(40), obj_shutta_reticle);
|
|
63
|
reticle5 = instance_create((obj_growtangle.x - 100) + irandom(200), (obj_growtangle.y - 100) + irandom(100), obj_shutta_reticle);
|
|
64
|
reticle6 = instance_create((obj_growtangle.x - 100) + irandom(200), (obj_growtangle.y - 100) + irandom(100), obj_shutta_reticle);
|
|
65
|
var _rand = choose(0, 1, 2, 3);
|
|
66
|
if (_rand == 0)
|
|
67
|
{
|
|
68
|
secrettargetx = (obj_growtangle.x - 70) + irandom(30);
|
|
69
|
secrettargety = (obj_growtangle.y - 50) + irandom(100);
|
|
70
|
}
|
|
71
|
if (_rand == 1)
|
|
72
|
{
|
|
73
|
secrettargetx = (obj_growtangle.x + 70) - irandom(30);
|
|
74
|
secrettargety = (obj_growtangle.y - 50) + irandom(100);
|
|
75
|
}
|
|
76
|
if (_rand == 2)
|
|
77
|
{
|
|
78
|
secrettargetx = (obj_growtangle.x - 50) + irandom(100);
|
|
79
|
secrettargety = (obj_growtangle.y - 70) + irandom(30);
|
|
80
|
}
|
|
81
|
if (_rand == 3)
|
|
82
|
{
|
|
83
|
secrettargetx = (obj_growtangle.x - 50) + irandom(100);
|
|
84
|
secrettargety = (obj_growtangle.y + 70) - irandom(30);
|
|
85
|
}
|
|
86
|
}
|
|
87
|
if (pipetimer == 8 && bullettarget.object_index == obj_zapper_enemy)
|
|
88
|
bullettarget.idlesprite = spr_zapper_aim;
|
|
89
|
if ((pipetimer == 30 && bullettarget.object_index == obj_shadowman_enemy) || (pipetimer == 30 && bullettarget.object_index == obj_zapper_enemy))
|
|
90
|
{
|
|
91
|
var xx = 0;
|
|
92
|
var yy = 0;
|
|
93
|
var targetx = 0;
|
|
94
|
var targety = 0;
|
|
95
|
var _a = 0;
|
|
96
|
if (bullettarget.object_index == obj_shadowman_enemy)
|
|
97
|
{
|
|
98
|
xx = bullettarget.x - 60;
|
|
99
|
yy = bullettarget.y + 66;
|
|
100
|
}
|
|
101
|
if (bullettarget.object_index == obj_zapper_enemy)
|
|
102
|
{
|
|
103
|
xx = bullettarget.x + 16;
|
|
104
|
yy = bullettarget.y + 80;
|
|
105
|
bullettarget.idlesprite = spr_zapper_cannon;
|
|
106
|
bullettarget.siner = 5;
|
|
107
|
}
|
|
108
|
repeat (6)
|
|
109
|
{
|
|
110
|
if (_a == 0)
|
|
111
|
targetx = reticle1.x;
|
|
112
|
if (_a == 0)
|
|
113
|
targety = reticle1.y;
|
|
114
|
if (_a == 1)
|
|
115
|
targetx = reticle2.x;
|
|
116
|
if (_a == 1)
|
|
117
|
targety = reticle2.y;
|
|
118
|
if (_a == 2)
|
|
119
|
targetx = reticle3.x;
|
|
120
|
if (_a == 2)
|
|
121
|
targety = reticle3.y;
|
|
122
|
if (_a == 3)
|
|
123
|
targetx = reticle4.x;
|
|
124
|
if (_a == 3)
|
|
125
|
targety = reticle4.y;
|
|
126
|
if (_a == 4)
|
|
127
|
targetx = reticle5.x;
|
|
128
|
if (_a == 4)
|
|
129
|
targety = reticle5.y;
|
|
130
|
if (_a == 5)
|
|
131
|
targetx = reticle6.x;
|
|
132
|
if (_a == 5)
|
|
133
|
targety = reticle6.y;
|
|
134
|
var tommybullet = scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (xx, yy, obj_shutta_reticle_bullet, point_direction(xx, yy, targetx, targety), 0, spr_tommygun_bullet);
|
|
135
|
tommybullet.image_angle = tommybullet.direction;
|
|
136
|
tommybullet.depth = depth + 1;
|
|
137
|
tommybullet.x = xx;
|
|
138
|
tommybullet.y = yy;
|
|
139
|
tommybullet.targetx = targetx;
|
|
140
|
tommybullet.targety = targety;
|
|
141
|
_a++;
|
|
142
|
}
|
|
143
|
}
|
|
144
|
if (pipetimer == 35)
|
|
145
|
{
|
|
146
|
with (obj_shutta_reticle)
|
|
147
|
con = 1;
|
|
148
|
}
|
|
149
|
if (pipetimer == 43 && bullettarget.object_index == obj_zapper_enemy)
|
|
150
|
bullettarget.idlesprite = spr_zapper_aim;
|
|
151
|
if (timer == timer_duration)
|
|
152
|
{
|
|
153
|
subact_state = "post_capture";
|
|
154
|
enemy.sprite_index = spr_shutta_idle;
|
|
155
|
enemy.image_speed = 0.16666666666666666;
|
|
156
|
timerb = 0;
|
|
157
|
if (bullettarget.object_index == obj_zapper_enemy)
|
|
158
|
bullettarget.idlesprite = spr_zapper_jump;
|
|
159
|
}
|
|
160
|
break;
|
|
161
|
case "capture":
|
|
162
|
subact_state = "shoot";
|
|
163
|
flash_alpha = 1;
|
|
164
|
if (got_kris && closest_hero == "kris")
|
|
165
|
{
|
|
166
|
endmessage = message_nicephoto;
|
|
167
|
if (enemy.amiabossfight == true)
|
|
168
|
{
|
|
169
|
obj_shutta_photo_controller.endmessage = message_kris;
|
|
170
|
if (global.flag[513 shuttah_kris_pic] > 0)
|
|
171
|
obj_shutta_photo_controller.endmessage = message_kris2;
|
|
172
|
}
|
|
173
|
global.flag[513 shuttah_kris_pic] = 1;
|
|
174
|
}
|
|
175
|
else if (got_susie && closest_hero == "susie")
|
|
176
|
{
|
|
177
|
enemy.photosuccesscount++;
|
|
178
|
endmessage = message_nicephoto;
|
|
179
|
if (enemy.amiabossfight == true)
|
|
180
|
{
|
|
181
|
obj_shutta_photo_controller.endmessage = message_susie;
|
|
182
|
if (global.flag[514 shuttah_susie_pic] > 0)
|
|
183
|
obj_shutta_photo_controller.endmessage = message_susie2;
|
|
184
|
}
|
|
185
|
global.flag[514 shuttah_susie_pic] = 1;
|
|
186
|
}
|
|
187
|
else if (got_ralsei && closest_hero == "ralsei")
|
|
188
|
{
|
|
189
|
enemy.photosuccesscount++;
|
|
190
|
endmessage = message_nicephoto;
|
|
191
|
if (enemy.amiabossfight == true)
|
|
192
|
{
|
|
193
|
if (global.flag[515 shuttah_ralsei_pic] == 0)
|
|
194
|
obj_shutta_photo_controller.endmessage = message_ralsei;
|
|
195
|
if (global.flag[515 shuttah_ralsei_pic] > 0)
|
|
196
|
obj_shutta_photo_controller.endmessage = message_ralsei2;
|
|
197
|
}
|
|
198
|
global.flag[515 shuttah_ralsei_pic] = 1;
|
|
199
|
}
|
|
200
|
else if (place_meeting(x, y, obj_shutta_reticle_bullet) || place_meeting(x, y, obj_shutta_reticle_bullet2) || place_meeting(x, y, obj_shutta_nobyact_fakebullet))
|
|
201
|
{
|
|
202
|
with (obj_shutta_reticle_bullet)
|
|
203
|
{
|
|
204
|
if (place_meeting(x, y, obj_shutta_photo_controller))
|
|
205
|
{
|
|
206
|
obj_shutta_photo_controller.mercygained += 3;
|
|
207
|
inst = scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} ();
|
|
208
|
inst.fadeSpeed = 0.1;
|
|
209
|
inst = scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} ();
|
|
210
|
inst.sprite_index = spr_board_sparkle;
|
|
211
|
inst.vspeed = -1;
|
|
212
|
inst.image_xscale = 2;
|
|
213
|
inst.image_yscale = 2;
|
|
214
|
instance_destroy();
|
|
215
|
}
|
|
216
|
}
|
|
217
|
with (obj_shutta_reticle_bullet2)
|
|
218
|
{
|
|
219
|
if (place_meeting(x, y, obj_shutta_photo_controller))
|
|
220
|
{
|
|
221
|
obj_shutta_photo_controller.mercygained += 3;
|
|
222
|
inst = scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} ();
|
|
223
|
inst = scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} ();
|
|
224
|
inst.sprite_index = spr_board_sparkle;
|
|
225
|
inst.vspeed = -1;
|
|
226
|
inst.image_index = choose(0, 1);
|
|
227
|
inst.image_xscale = 2;
|
|
228
|
inst.image_yscale = 2;
|
|
229
|
instance_destroy();
|
|
230
|
}
|
|
231
|
}
|
|
232
|
obj_shutta_photo_controller.endmessage = message_nicephoto;
|
|
233
|
}
|
|
234
|
else
|
|
235
|
{
|
|
236
|
obj_shutta_photo_controller.endmessage = message_default;
|
|
237
|
}
|
|
238
|
with (obj_heroparent)
|
|
239
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (xstart, y, 3);
|
|
240
|
with (enemy)
|
|
241
|
{
|
|
242
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (xstart, ystart, 3);
|
|
243
|
timerb = 0;
|
|
244
|
pipetimer = 0;
|
|
245
|
sprite_index = spr_shutta_idle;
|
|
246
|
}
|
|
247
|
break;
|
|
248
|
case "post_capture":
|
|
249
|
timerb++;
|
|
250
|
if (i_ex(obj_growtangle) && obj_growtangle.growcon != 3)
|
|
251
|
obj_growtangle.growcon = 3;
|
|
252
|
with (obj_shutta_nobyacttest)
|
|
253
|
instance_destroy();
|
|
254
|
with (obj_shutta_nobyact_fakebullet)
|
|
255
|
instance_destroy();
|
|
256
|
with (obj_heroparent)
|
|
257
|
{
|
|
258
|
x = xstart;
|
|
259
|
y = ystart;
|
|
260
|
}
|
|
261
|
with (enemy)
|
|
262
|
{
|
|
263
|
x = xstart;
|
|
264
|
y = ystart;
|
|
265
|
timerb = 0;
|
|
266
|
pipetimer = 0;
|
|
267
|
sprite_index = spr_shutta_idle;
|
|
268
|
}
|
|
269
|
with (obj_monsterparent)
|
|
270
|
{
|
|
271
|
x = xstart;
|
|
272
|
y = ystart;
|
|
273
|
}
|
|
274
|
if (bullettarget.object_index == obj_shadowman_enemy)
|
|
275
|
bullettarget.idlesprite = spr_shadowman_idle_b;
|
|
276
|
if (bullettarget.object_index == obj_zapper_enemy)
|
|
277
|
bullettarget.idlesprite = spr_zapper_jump;
|
|
278
|
break;
|
|
279
|
}
|
|
280
|
|
|
281
|
enum e__VW
|
|
282
|
{
|
|
283
|
XView,
|
|
284
|
YView,
|
|
285
|
WView,
|
|
286
|
HView,
|
|
287
|
Angle,
|
|
288
|
HBorder,
|
|
289
|
VBorder,
|
|
290
|
HSpeed,
|
|
291
|
VSpeed,
|
|
292
|
Object,
|
|
293
|
Visible,
|
|
294
|
XPort,
|
|
295
|
YPort,
|
|
296
|
WPort,
|
|
297
|
HPort,
|
|
298
|
Camera,
|
|
299
|
SurfaceID
|
|
300
|
}
|