Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_shutta_nobyact_fakebullet_Other_10

(view raw script w/o annotations or w/e)
1
if (photographed == 0)
2
{
3
    
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("image_alpha", 0.5, 0, 15);
4
    hspeed = 0;
5
    vspeed = -6;
6
    friction = 0.3;
7
    var sparkle = 
scr_afterimage
scr_afterimage

function
scr_afterimage()
{ afterimage = instance_create(x, y, obj_afterimage); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; return afterimage; }
();
8
    sparkle.sprite_index = spr_board_sparkle;
9
    sparkle.image_speed = 0.25;
10
    type = -1;
11
    photographed = 1;
12
}