Deltarune (Chapter 3) script viewer

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gml_Object_obj_shutta_falling_item_Create_0

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1
start_y = cameray() - sprite_height;
2
final_y = y;
3
y = start_y;
4
fall_duration = 20;
5
fall_time = 0;
6
image_speed = 0;
7
image_xscale = 2;
8
image_yscale = 2;
9
depth = obj_herosusie.depth + 1;
10
falling = true;