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gml_Object_obj_shootout_window_Other_22

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if (state == "closed")
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{
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    state = "opening";
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    timer = 0;
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    type = 1;
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    if (obj_shootout_controller.shootout_type > 1)
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        type = 2;
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    idle_duration = 30;
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    duration = 90;
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}