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gml_Object_obj_shootout_window_Other_10

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1
switch (char_state)
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{
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    case "init":
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        duration = 60;
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        if (timer >= duration)
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        {
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            char_state = "outro";
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            timer = 0;
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        }
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        break;
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    case "outro":
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        state = "closing";
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        timer = 0;
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        char_state = "none";
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        break;
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}