Deltarune (Chapter 3) script viewer

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gml_Object_obj_shootout_window_Create_0

(view raw script w/o annotations or w/e)
1
image_speed = 0;
2
image_xscale = 2;
3
image_yscale = 2;
4
window_surface = -1;
5
x_offset = 0;
6
y_offset = 0;
7
column = 0;
8
row = 0;
9
active = false;
10
state = "closed";
11
timer = 0;
12
duration = 0;
13
speedfactor = 1;
14
win_anim_duration = 15;
15
hitcount = 0;
16
type = 0;
17
hit = false;
18
show_hit_spike = false;
19
can_shoot = true;
20
char_sprite = -1;
21
char_imgindex = 0;
22
char_alpha = 0;
23
char_x = 0;
24
char_y = 0;
25
char_state = "none";
26
char_timer = 0;
27
idle_duration = 0;
28
dog_item = 4507;
29
_x = 0;
30
_y = 0;
31
windowshaketimer = 0;
32
timerb = 0;
33
krspopout = false;
34
shaketimer = 0;
35
trembletimer = 0;
36
tremblex = 0;
37
drawinfront = false;
38
timerc = 0;
39
conc = 0;
40
yextra = -100;
41
scale = 2;
42
headangle = 0;
43
bodyangle = 0;
44
armangle = 180;
45
armindex = 0;
46
difficulty_extratime = 0;
47
insta = false;