Deltarune (Chapter 3) script viewer

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gml_Object_obj_shootout_vfx_mockup_kris_Create_0

(view raw script w/o annotations or w/e)
1
timer = 0;
2
siner = 0;
3
con = 0;
4
shootcon = 0;
5
sprite_index = spr_kris_ride_jump_idle;
6
image_xscale = 2;
7
image_yscale = 2;
8
depth = 10;