Deltarune (Chapter 3) script viewer

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gml_Object_obj_shootout_vfx_mockup_enemy_Create_0

(view raw script w/o annotations or w/e)
1
timer = 0;
2
con = 0;
3
depth = 20;
4
testhurt = 0;
5
sprite_index = spr_shootout_tenna_shoot;