Deltarune (Chapter 3) script viewer

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gml_Object_obj_shootout_kris_Create_0

(view raw script w/o annotations or w/e)
1
image_xscale = 2;
2
image_yscale = 2;
3
image_index = 2;
4
sprite_index = spr_kris_ride_2;
5
flash = -4;
6
timer = 0;
7
siner = 0;
8
con = 0;
9
shootcon = 0;