Deltarune (Chapter 3) script viewer

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gml_Object_obj_shootout_heart_Step_0

(view raw script w/o annotations or w/e)
1
if (y >= (obj_shootout_controller.kris_y_ground - 10))
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    destroy = true;
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if (destroy)
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{
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    var _dir = 40;
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    repeat (4)
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    {
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        var _hrt = 
scr_afterimage
scr_afterimage

function
scr_afterimage()
{ afterimage = instance_create(x, y, obj_afterimage); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; return afterimage; }
();
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        _hrt.depth = obj_shootout_controller.depth - 5;
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        _hrt.sprite_index = spr_shootout_heart;
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        _hrt.image_xscale = 1;
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        _hrt.image_yscale = 1;
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        _hrt.direction = _dir + irandom(10);
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        _hrt.speed = 5 + irandom(5);
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        _hrt.fadeSpeed = 0.1;
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        _dir += 22;
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    }
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    instance_destroy();
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}