Deltarune (Chapter 3) script viewer

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gml_Object_obj_shootout_controller_CleanUp_0

(view raw script w/o annotations or w/e)
1
with (obj_shootout_window)
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    instance_destroy();
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with (obj_shootout_fire)
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    instance_destroy();
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with (obj_shootout_bullet_line)
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    instance_destroy();
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with (obj_shootout_cactus)
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    instance_destroy();
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with (obj_shootout_heart)
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    instance_destroy();
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with (obj_shootout_kris)
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    instance_destroy();
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with (obj_shootout_horse)
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    instance_destroy();
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with (obj_shootout_hazard)
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    instance_destroy();
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with (obj_shootout_susie)
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    instance_destroy();
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with (obj_shootout_text)
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    instance_destroy();
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with (obj_shootout_dog_item)
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    instance_destroy();
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with (obj_shootout_line)
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    instance_destroy();
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with (obj_shootout_dust)
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    instance_destroy();
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with (obj_shootout_carriage)
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    instance_destroy();
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with (obj_shootout_tenna_reticle)
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    instance_destroy();
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with (obj_afterimage)
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    instance_destroy();
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with (obj_oflash)
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    instance_destroy();
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with (obj_shootout_vfx_mockup_shot)
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    instance_destroy();
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with (obj_shootout_big_tenna)
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    instance_destroy();
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with (obj_marker)
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{
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    if (sprite_index == spr_shadowman_sharpshoot_heart)
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        instance_destroy();
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}
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with (obj_snd_complex)
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    instance_destroy();
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if (i_ex(obj_tenna_enemy))
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{
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    layer_background_destroy(fg);
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    layer_background_destroy(md);
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    layer_background_destroy(md_back);
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    layer_background_destroy(bg);
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    if (beatwithoutgettinghit == true && obj_shootout_controller.shootout_type == 2)
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        obj_tenna_enemy.cowboy1tooknodamage = true;
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}