Deltarune (Chapter 3) script viewer

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gml_Object_obj_shootout_carriage_Step_0

(view raw script w/o annotations or w/e)
1
x = obj_shootout_controller.train_x + x_offset;
2
y = obj_shootout_controller.train_y + ((cos(x_offset + ((current_time * obj_shootout_controller.wave) / 200)) * 0.5) + 0.5);