Deltarune (Chapter 3) script viewer

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gml_Object_obj_shadowmantleExample_Create_0

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1
mantle = instance_create(320, 192, obj_board_marker);
2
mantle.sprite_index = spr_shadow_mantle;
3
firesprite = 4299;
4
timer = 0;
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con = 0;
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fireballtimer = 0;
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fireballcount = 0;
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totalcount = 0;
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type = 0;
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move = 0;
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showbg = 0;