|
1
|
with (obj_dmgwriter)
|
|
2
|
depth = -99999999999;
|
|
3
|
if (i_ex(obj_growtangle))
|
|
4
|
{
|
|
5
|
timer++;
|
|
6
|
if (timer < 14)
|
|
7
|
x = lerp(x, scr_get_boxscr_get_box
function scr_get_box(arg0)
{
switch (arg0)
{
case 0:
return obj_growtangle.x + (obj_growtangle.sprite_width * 0.5);
break;
case 1:
return obj_growtangle.y - (obj_growtangle.sprite_height * 0.5);
break;
case 2:
return obj_growtangle.x - (obj_growtangle.sprite_width * 0.5);
break;
case 3:
return obj_growtangle.y + (obj_growtangle.sprite_height * 0.5);
break;
case 4:
return obj_growtangle.x;
break;
case 5:
return obj_growtangle.y;
break;
return false;
}
} (0) + 122, 0.16);
|
|
8
|
if (timer == 14)
|
|
9
|
{
|
|
10
|
sprite_index = spr_shadowman_idle_b;
|
|
11
|
image_speed = 1;
|
|
12
|
}
|
|
13
|
}
|
|
14
|
if (global.turntimer < 13)
|
|
15
|
{
|
|
16
|
if (global.turntimer < 1)
|
|
17
|
{
|
|
18
|
instance_destroy();
|
|
19
|
exit;
|
|
20
|
}
|
|
21
|
x = lerp(x, creatorid.x, (12 - global.turntimer) / 12);
|
|
22
|
y = lerp(y, creatorid.y, (12 - global.turntimer) / 12);
|
|
23
|
}
|
|
24
|
if (paused || timer < 14 || (global.turntimer < 29 && bullet_counter == 0))
|
|
25
|
exit;
|
|
26
|
if (bullet_timer > 0)
|
|
27
|
{
|
|
28
|
bullet_timer--;
|
|
29
|
}
|
|
30
|
else
|
|
31
|
{
|
|
32
|
snd_stop(snd_gunshot_b);
|
|
33
|
snd = audio_play_sound(snd_gunshot_b, 0, 0);
|
|
34
|
snd_pitch(snd_gunshot_b, 0.95 + (random(10) / 100));
|
|
35
|
snd_volume(snd_gunshot_b, 0.7, 0);
|
|
36
|
sprite_index = spr_shadowman_firing;
|
|
37
|
shootsfx = 6;
|
|
38
|
firefx = 2;
|
|
39
|
gunshake = 6;
|
|
40
|
var rep = 1;
|
|
41
|
if (type == 1)
|
|
42
|
rep = 5;
|
|
43
|
var bullet_speed = 5.5 + random(2);
|
|
44
|
if (type == 1)
|
|
45
|
bullet_speed = 4 + random(2);
|
|
46
|
if (instance_number(obj_dbulletcontroller) == 1)
|
|
47
|
bullet_speed = 4 + random(2);
|
|
48
|
if (instance_number(obj_dbulletcontroller) == 2)
|
|
49
|
bullet_speed = 4 + random(1);
|
|
50
|
if (instance_number(obj_dbulletcontroller) == 3)
|
|
51
|
bullet_speed = 4 + random(1);
|
|
52
|
if (i_ex(obj_volumeup))
|
|
53
|
bullet_speed = 3 + random(1);
|
|
54
|
repeat (rep)
|
|
55
|
{
|
|
56
|
var ang = (point_direction(x + 6 + lengthdir_x(gunshake, gun_angle), y + 63 + lengthdir_y(gunshake, gun_angle), obj_growtangle.x, obj_growtangle.y) - 30) + irandom(60);
|
|
57
|
if (type == 1)
|
|
58
|
ang = 120 + irandom(90);
|
|
59
|
count++;
|
|
60
|
if (count == 5 && instance_number(obj_dbulletcontroller) != 3)
|
|
61
|
{
|
|
62
|
count = -10;
|
|
63
|
ang = (point_direction(x + 6 + lengthdir_x(gunshake, gun_angle), y + 63 + lengthdir_y(gunshake, gun_angle), obj_heart.x + 10, obj_heart.y + 10) + 6) - irandom(12);
|
|
64
|
}
|
|
65
|
if (type == 0)
|
|
66
|
gun_angle = ang;
|
|
67
|
var tommybullet = scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (x + 6 + lengthdir_x(60, gun_angle), y + 64 + lengthdir_y(60, gun_angle), obj_regularbullet, 180, bullet_speed, spr_tommygun_bullet);
|
|
68
|
tommybullet.direction = ang;
|
|
69
|
tommybullet.damage = 55;
|
|
70
|
tommybullet.grazepoints = 9;
|
|
71
|
tommybullet.target = target;
|
|
72
|
tommybullet.image_angle = tommybullet.direction;
|
|
73
|
depth = -9999;
|
|
74
|
tommybullet.depth = depth + 1;
|
|
75
|
with (tommybullet)
|
|
76
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_lerpvar_instance, abs(x - scr_get_boxscr_get_box
function scr_get_box(arg0)
{
switch (arg0)
{
case 0:
return obj_growtangle.x + (obj_growtangle.sprite_width * 0.5);
break;
case 1:
return obj_growtangle.y - (obj_growtangle.sprite_height * 0.5);
break;
case 2:
return obj_growtangle.x - (obj_growtangle.sprite_width * 0.5);
break;
case 3:
return obj_growtangle.y + (obj_growtangle.sprite_height * 0.5);
break;
case 4:
return obj_growtangle.x;
break;
case 5:
return obj_growtangle.y;
break;
return false;
}
} (2)) / abs(hspeed), id, "image_alpha", 1, 0, 10);
|
|
77
|
if (i_ex(obj_rouxls_ch3_enemy) && y < obj_rouxls_ch3_enemy.y)
|
|
78
|
depth = obj_rouxls_ch3_enemy.depth + 1;
|
|
79
|
if (i_ex(obj_volumeup))
|
|
80
|
{
|
|
81
|
tommybullet.image_xscale = 1.3;
|
|
82
|
tommybullet.image_yscale = 1.3;
|
|
83
|
tommybullet.grazepoints += 6;
|
|
84
|
tommybullet.x += 30;
|
|
85
|
}
|
|
86
|
}
|
|
87
|
if (type == 0)
|
|
88
|
{
|
|
89
|
bullet_timer = 3;
|
|
90
|
bullet_counter++;
|
|
91
|
if (instance_number(obj_dbulletcontroller) == 1)
|
|
92
|
bullet_timer = 2;
|
|
93
|
if (instance_number(obj_dbulletcontroller) == 2)
|
|
94
|
bullet_timer = 4;
|
|
95
|
if (instance_number(obj_dbulletcontroller) == 3)
|
|
96
|
bullet_timer = 8;
|
|
97
|
if (bullet_counter == 12 || (bullet_counter == 6 && instance_number(obj_dbulletcontroller) == 2) || (bullet_counter == 4 && instance_number(obj_dbulletcontroller) == 3))
|
|
98
|
{
|
|
99
|
sprite_index = spr_shadowman_reload;
|
|
100
|
image_speed = 0.13333333333333333;
|
|
101
|
bullet_counter = 0;
|
|
102
|
bullet_timer += (10 + (irandom(1) * 5) + (4 * sameattack));
|
|
103
|
gun_angle = 180;
|
|
104
|
}
|
|
105
|
}
|
|
106
|
if (type == 1)
|
|
107
|
{
|
|
108
|
bullet_timer = 24;
|
|
109
|
bullet_counter++;
|
|
110
|
if (bullet_counter == 3)
|
|
111
|
{
|
|
112
|
sprite_index = spr_shadowman_reload;
|
|
113
|
image_speed = 0.13333333333333333;
|
|
114
|
bullet_counter = 0;
|
|
115
|
bullet_timer += (10 + (irandom(1) * 5) + (4 * sameattack));
|
|
116
|
gun_angle = 180;
|
|
117
|
}
|
|
118
|
}
|
|
119
|
}
|