Deltarune (Chapter 3) script viewer

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gml_Object_obj_shadow_mantle_transition_particle_Create_0

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1
timer = 0;
2
image_xscale = 3;
3
image_yscale = 3;
4
image_blend = c_red;
5
move_towards_point(obj_shadow_mantle_enemy.x + 16, obj_shadow_mantle_enemy.y + 16, 3);