Deltarune (Chapter 3) script viewer

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gml_Object_obj_shadow_mantle_fire3_Create_0

(view raw script w/o annotations or w/e)
1
image_speed = 0.25;
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image_xscale = 2;
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image_yscale = 2;
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timer = 0;
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con = 0;
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damage = 1;
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mysolid = 0;
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active_hitbox = true;
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activetimer = 20;
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_type = 0;
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destroyonhit = false;
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depth = obj_shadow_mantle_enemy.depth - 1;
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for (i = 0; i < 5; i += 1)
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{
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    remx[i] = x;
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    remy[i] = y;
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}
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krisonly = false;