Deltarune (Chapter 3) script viewer

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gml_Object_obj_shadow_mantle_enemy_outro_Create_0

(view raw script w/o annotations or w/e)
1
image_speed = 0.125;
2
timer = 0;
3
hurttimer = 8;
4
siner = 0;
5
con = 0;
6
timer = 0;
7
scr_depth_board
scr_depth_board

function
scr_depth_board()
{ depth = 1000000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10)); } function scr_board_depth() {
scr_depth_board();
}
();
8
global.interact = 1;
9
afterimage = 0;