Deltarune (Chapter 3) script viewer

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gml_Object_obj_shadow_mantle_clone_Draw_0

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if (ohmygodimonfire == 1)
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{
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    specialcontimer++;
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    flameframe = (specialcontimer / 4) % 2;
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    if (specialcontimer == 1)
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        snd_play_pitch(snd_wing, 0.7);
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    if ((specialcontimer % 2) == 0 || specialcontimer >= 20)
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        draw_sprite_ext(spr_board_imonfire, flameframe, (round(x / 2) * 2) - 16, (round(y / 2) * 2) - 32, 2, 2, 0, c_red, 1);
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}
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draw_self_board();