Deltarune (Chapter 3) script viewer

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gml_Object_obj_shadow_mantle_bg_Create_0

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1
timer = 0;
2
con = 0;
3
x1 = 0;
4
y2 = 0;
5
tile_grid[11][7] = 0;
6
index = 0;
7
depth = 1000000;
8
tile_grid[0][0] = 1;
9
tile_grid[0][1] = 1;
10
tile_grid[0][2] = 1;
11
tile_grid[0][3] = 1;
12
tile_grid[0][4] = 1;
13
tile_grid[0][5] = 1;
14
tile_grid[0][6] = 1;
15
tile_grid[0][7] = 1;
16
tile_grid[11][0] = 1;
17
tile_grid[11][1] = 1;
18
tile_grid[11][2] = 1;
19
tile_grid[11][3] = 1;
20
tile_grid[11][4] = 1;
21
tile_grid[11][5] = 1;
22
tile_grid[11][6] = 1;
23
tile_grid[11][7] = 1;
24
tile_grid[1][0] = 1;
25
tile_grid[2][0] = 1;
26
tile_grid[3][0] = 1;
27
tile_grid[4][0] = 1;
28
tile_grid[5][0] = 1;
29
tile_grid[6][0] = 1;
30
tile_grid[7][0] = 1;
31
tile_grid[8][0] = 1;
32
tile_grid[9][0] = 1;
33
tile_grid[10][0] = 1;
34
tile_grid[11][0] = 1;
35
tile_grid[1][7] = 1;
36
tile_grid[2][7] = 1;
37
tile_grid[3][7] = 1;
38
tile_grid[4][7] = 1;
39
tile_grid[5][7] = 1;
40
tile_grid[6][7] = 1;
41
tile_grid[7][7] = 1;
42
tile_grid[8][7] = 1;
43
tile_grid[9][7] = 1;
44
tile_grid[10][7] = 1;
45
tile_grid[11][7] = 1;
46
tile_grid[1][1] = 1;
47
tile_grid[2][3] = 1;
48
tile_grid[2][5] = 1;
49
tile_grid[3][2] = 1;
50
tile_grid[4][4] = 1;
51
tile_grid[4][5] = 1;
52
tile_grid[5][2] = 1;
53
tile_grid[6][5] = 1;
54
tile_grid[7][2] = 1;
55
tile_grid[7][3] = 1;
56
tile_grid[8][5] = 1;
57
tile_grid[9][2] = 1;
58
tile_grid[9][4] = 1;
59
tile_grid[10][6] = 1;