|
1
|
if (is_finished)
|
|
2
|
exit;
|
|
3
|
if (scroll && !surface_exists(old_screen_surf))
|
|
4
|
old_screen_surf = surface_create(camerawidth(), cameraheight());
|
|
5
|
if (!active || timer <= 0 || strength == 0)
|
|
6
|
{
|
|
7
|
if (scroll)
|
|
8
|
{
|
|
9
|
surface_set_target(old_screen_surf);
|
|
10
|
draw_surface(application_surface, 0, 0);
|
|
11
|
surface_reset_target();
|
|
12
|
}
|
|
13
|
exit;
|
|
14
|
}
|
|
15
|
if (!surface_exists(screen_surf))
|
|
16
|
screen_surf = surface_create(camerawidth(), cameraheight());
|
|
17
|
var _ease = scr_ease_inscr_ease_in
function scr_ease_in(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_in_bounce(arg0, 0, 1, 1);
case -2:
return ease_in_elastic(arg0, 0, 1, 1);
case -1:
var _s = 1.70158;
return arg0 * arg0 * (((_s + 1) * arg0) - _s);
case 0:
return arg0;
case 1:
return -cos(arg0 * 1.5707963267948966) + 1;
case 6:
return power(2, 10 * (arg0 - 1));
case 7:
return -(sqrt(1 - sqr(arg0)) - 1);
default:
return power(arg0, arg1);
}
} (timer / lifetime, 2);
|
|
18
|
var _strength = strength * _ease;
|
|
19
|
var _noisec = 0;
|
|
20
|
var _num = -1;
|
|
21
|
var _scany = 0;
|
|
22
|
if (scroll && !safe_mode)
|
|
23
|
{
|
|
24
|
var _yy = scroll ? scr_wrap_newscr_wrap_new
function scr_wrap_new()
{
var _val = argument[0];
var _max = argument[2];
var _min = argument[1];
if ((_val % 1) == 0)
{
while (_val > _max || _val < _min)
{
if (_val > _max)
{
_val = (_min + _val) - _max - 1;
}
else if (_val < _min)
{
_val = ((_max + _val) - _min) + 1;
}
else
{
}
}
return _val;
}
else
{
var _old = argument[0] + 1;
while (_val != _old)
{
_old = _val;
if (_val < _min)
{
_val = _max - (_min - _val);
}
else if (_val > _max)
{
_val = _min + (_val - _max);
}
else
{
}
}
return _val;
}
} ((1 - (timer / lifetime)) * 500, 0, 480) : i;
|
|
25
|
surface_set_target(screen_surf);
|
|
26
|
draw_surface_part(old_screen_surf, 0, _yy, camerawidth(), cameraheight() - _yy, 0, 0);
|
|
27
|
draw_surface_part(application_surface, 0, 0, camerawidth(), _yy, 0, 0);
|
|
28
|
surface_reset_target();
|
|
29
|
}
|
|
30
|
else
|
|
31
|
{
|
|
32
|
surface_set_target(screen_surf);
|
|
33
|
draw_surface(application_surface, 0, 0);
|
|
34
|
surface_reset_target();
|
|
35
|
}
|
|
36
|
if (scroll)
|
|
37
|
_strength /= 3;
|
|
38
|
if (safe_mode)
|
|
39
|
{
|
|
40
|
var _xx = camerax();
|
|
41
|
var _yy = cameray();
|
|
42
|
var _px = 2;
|
|
43
|
for (var _i = 0; _i < 480; _i += _px)
|
|
44
|
{
|
|
45
|
var _sin = (sin(((siner * 20) + _i) / multa) * _strength * 0.75) + ((cos(((siner * -20) + _i) / multb) * _strength) / 4);
|
|
46
|
var _absin = ceil(abs(_sin));
|
|
47
|
draw_surface_part(screen_surf, 0, _i, 640, _px, _xx + _sin, _yy + _i);
|
|
48
|
if (_sin > 0)
|
|
49
|
draw_surface_part(screen_surf, 640 - _absin, _i, _absin, _px, (_xx + _sin) - _absin, _yy + _i);
|
|
50
|
else if (_sin < 0)
|
|
51
|
draw_surface_part(screen_surf, 0, _i, _absin, _px, _xx + _sin + 640, _yy + _i);
|
|
52
|
}
|
|
53
|
}
|
|
54
|
else
|
|
55
|
{
|
|
56
|
var perlin_texture_page;
|
|
57
|
if (use_surface)
|
|
58
|
{
|
|
59
|
perlin_distort = surface_create(640, 480);
|
|
60
|
surface_set_target(perlin_distort);
|
|
61
|
draw_sprite_part_ext(noise_sprite, 0, scan_x, 0, scan_x + 1, 480, 0, 0, 640, 2, c_white, 1);
|
|
62
|
surface_reset_target();
|
|
63
|
perlin_texture_page = surface_get_texture(perlin_distort);
|
|
64
|
}
|
|
65
|
else
|
|
66
|
{
|
|
67
|
perlin_texture_page = sprite_get_texture(noise_sprite, 0);
|
|
68
|
}
|
|
69
|
shader_set(channel_shader);
|
|
70
|
texture_set_stage(perlin_stage, perlin_texture_page);
|
|
71
|
shader_set_uniform_f(shader_get_uniform(channel_shader, "texel"), 1 / camerawidth(), 1 / cameraheight());
|
|
72
|
shader_set_uniform_f(shader_get_uniform(channel_shader, "strength"), _strength);
|
|
73
|
if (!use_surface)
|
|
74
|
{
|
|
75
|
var _UVs = sprite_get_uvs(noise_sprite, 0);
|
|
76
|
var _tex = sprite_get_texture(noise_sprite, 0);
|
|
77
|
var _texel_x = texture_get_texel_width(_tex);
|
|
78
|
var _texel_y = texture_get_texel_height(_tex);
|
|
79
|
var _texel_hx = _texel_x * 0.5;
|
|
80
|
var _texel_hy = _texel_y * 0.5;
|
|
81
|
shader_set_uniform_f(shader_get_uniform(channel_shader, "u_pixelSize"), _texel_x, _texel_y);
|
|
82
|
shader_set_uniform_f(shader_get_uniform(channel_shader, "u_UVs"), _UVs[0] + _texel_hx, _UVs[1] + _texel_hy);
|
|
83
|
shader_set_uniform_f(shader_get_uniform(channel_shader, "scanx"), floor(scan_x) + 0.5);
|
|
84
|
}
|
|
85
|
draw_surface(screen_surf, camerax(), cameray());
|
|
86
|
shader_reset();
|
|
87
|
if (use_surface)
|
|
88
|
surface_free(perlin_distort);
|
|
89
|
}
|
|
90
|
scan_x = scr_wrap_newscr_wrap_new
function scr_wrap_new()
{
var _val = argument[0];
var _max = argument[2];
var _min = argument[1];
if ((_val % 1) == 0)
{
while (_val > _max || _val < _min)
{
if (_val > _max)
{
_val = (_min + _val) - _max - 1;
}
else if (_val < _min)
{
_val = ((_max + _val) - _min) + 1;
}
else
{
}
}
return _val;
}
else
{
var _old = argument[0] + 1;
while (_val != _old)
{
_old = _val;
if (_val < _min)
{
_val = _max - (_min - _val);
}
else if (_val > _max)
{
_val = _min + (_val - _max);
}
else
{
}
}
return _val;
}
} (scan_x + (scroll_speed * scroll_dir * (timer / lifetime) * 2), 0, 479);
|
|
91
|
if (!infinite && timer > 0)
|
|
92
|
{
|
|
93
|
timer--;
|
|
94
|
if (timer <= 0)
|
|
95
|
{
|
|
96
|
if (!silent)
|
|
97
|
snd_stop(static_noise);
|
|
98
|
multa = random_range(10, 40);
|
|
99
|
multb = random_range(5, 10);
|
|
100
|
}
|
|
101
|
}
|
|
102
|
siner++;
|
|
103
|
var _alpha = 0;
|
|
104
|
if (i_ex(obj_tenna_enemy))
|
|
105
|
{
|
|
106
|
_alpha = _ease / 3;
|
|
107
|
if (i_ex(obj_actor_tenna) && obj_actor_tenna.changechanneltimermax < 25)
|
|
108
|
_alpha = lerp(0, _ease / 3, strength / 200);
|
|
109
|
}
|
|
110
|
else
|
|
111
|
{
|
|
112
|
_alpha = _ease / 2;
|
|
113
|
}
|
|
114
|
draw_sprite_tiled_ext(spr_static_effect, timer / 2, 0, 0, 2, 2, c_white, _alpha);
|