Deltarune (Chapter 3) script viewer

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gml_Object_obj_rudinnranger_Draw_0

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1
if (state == 3)
2
{
3
    
scr_enemyhurt_tired_after_damage
scr_enemyhurt_tired_after_damage

function
scr_enemyhurt_tired_after_damage(arg0)
{ if (global.monsterhp[myself] <= (global.monstermaxhp[myself] * arg0))
scr_monster_make_tired(myself);
}
(0.5);
4
    
scr_enemy_drawhurt_generic
scr_enemy_drawhurt_generic

function
scr_enemy_drawhurt_generic()
{ if (state == 3 && hurttimer >= 0) draw_sprite_ext(hurtsprite, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, 2, 2, 0, image_blend, 1); }
();
5
}
6
scr_enemy_drawidle_generic
scr_enemy_drawidle_generic

function
scr_enemy_drawidle_generic(arg0)
{ if (state == 0) { fsiner += 1; siner += arg0; thissprite = idlesprite; if (global.mercymod[myself] >= global.mercymax[myself]) thissprite = sparedsprite; draw_monster_body_part(thissprite, siner, x, y); } }
(0.16666666666666666);