Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_rouxls_biplane_flag_Create_0

(view raw script w/o annotations or w/e)
1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
destroyonhit = 0;
3
grazepoints = 3;
4
parentid = -1;
5
timer = 0;
6
image_angle = parentid.image_angle;
7
image_xscale = 0;
8
visible = true;
9
depth = obj_heart.depth - 1;
10
if (global.lang == "ja")
11
    sprite_index = spr_rouxls_biplane_flag_ja;