Deltarune (Chapter 3) script viewer

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gml_Object_obj_room_teevie_stealth_c_Step_0

(view raw script w/o annotations or w/e)
1
if (con < 0)
2
    exit;
3
if (con == 0 && obj_mainchara.x >= 520 && global.interact == 0)
4
{
5
    con = 1;
6
    global.interact = 1;
7
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
8
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
9
    te = actor_count + 1;
10
    te_actor = instance_create(946, 290, obj_actor_tenna);
11
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(te, te_actor, "tenna");
12
    te_actor.sprite_index = spr_tenna_communication;
13
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
14
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
15
    
c_walkdirect_speed
c_walkdirect_speed

function
c_walkdirect_speed(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, -arg2, 0);
}
(604, kr_actor.y, 12);
16
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
17
    
c_walkdirect_speed
c_walkdirect_speed

function
c_walkdirect_speed(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, -arg2, 0);
}
(604, su_actor.y, 12);
18
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
19
    
c_walkdirect_speed
c_walkdirect_speed

function
c_walkdirect_speed(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, -arg2, 0);
}
(604, ra_actor.y, 12);
20
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(1);
21
    
c_pan_wait
c_pan_wait

function
c_pan_wait(arg0, arg1, arg2)
{
c_pan(arg0, arg1, arg2);
c_wait(arg2);
}
(camerax() + 400, cameray(), 60);
22
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
23
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(te);
24
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(1);
25
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
26
    
c_msgside
c_msgside

function
c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
}
("bottom");
27
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("tenna");
28
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* WHAT!? She ROLLED OVER in her SLEEP!?Wait for input
"* WHAT!? She ROLLED OVER in her SLEEP!?/", "obj_room_teevie_stealth_c_slash_Step_0_gml_40_0"
);
29
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* Did you try the CLASSICAL MUSIC CHANNEL like I SAID!?Wait for input
"* Did you try the CLASSICAL MUSIC CHANNEL like I SAID!?/", "obj_room_teevie_stealth_c_slash_Step_0_gml_41_0"
);
30
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* You know she'll be in GRAVE DANGER if she's AWAKE for this,Delay 11 right!?Wait for inputClose Message
"* You know she'll be in GRAVE DANGER if she's AWAKE for this^1, right!?/%", "obj_room_teevie_stealth_c_slash_Step_0_gml_42_0"
);
31
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
32
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(1);
33
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(te_actor, "communication", 1);
34
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(0);
35
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(2);
36
    
c_tenna_sprite
c_tenna_sprite

function
c_tenna_sprite(arg0)
{
c_cmd("tenna", "sprite", arg0, 0, 0);
}
(spr_tenna_sad_turned_b);
37
    
c_tenna_preset
c_tenna_preset

function
c_tenna_preset(arg0)
{
c_cmd("tenna", "preset", arg0, 0, 0);
}
(15);
38
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
39
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
40
    
c_tenna_sprite
c_tenna_sprite

function
c_tenna_sprite(arg0)
{
c_cmd("tenna", "sprite", arg0, 0, 0);
}
(spr_tenna_communication);
41
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(1);
42
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
43
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
44
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("tenna");
45
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* ...Delay 11 what!? You QUIT!? You can't QUIT!!!Delay 11 RAMB!!!Wait for inputClose Message
"* ..^1. what!? You QUIT!? You can't QUIT!!^1! RAMB!!!/%", "obj_room_teevie_stealth_c_slash_Step_0_gml_65_0"
);
46
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
47
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
48
    
c_tenna_preset
c_tenna_preset

function
c_tenna_preset(arg0)
{
c_cmd("tenna", "preset", arg0, 0, 0);
}
(0);
49
    
c_emote
c_emote

function
c_emote()
{ if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
else if (argument_count == 4)
c_cmd("emote", argument[0], argument[1], argument[2], argument[3]);
}
("!", 30, 30, -190);
50
    c_snd_play(snd_item);
51
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(te_actor, "communication", 0);
52
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
53
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(0);
54
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
55
    
c_tenna_preset
c_tenna_preset

function
c_tenna_preset(arg0)
{
c_cmd("tenna", "preset", arg0, 0, 0);
}
(15);
56
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
57
    
c_tenna_preset
c_tenna_preset

function
c_tenna_preset(arg0)
{
c_cmd("tenna", "preset", arg0, 0, 0);
}
(12);
58
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
59
    c_lerp_var_instance(te_actor, "x", te_actor.xstart, te_actor.xstart + 740, 30, 3, "out");
60
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("tenna");
61
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* ARRRGH,Delay 11 I KNEW HE WAS A GOOD-FOR-NOTHING!!!Wait for inputClose Message
"* ARRRGH^1, I KNEW HE WAS A GOOD-FOR-NOTHING!!!/%", "obj_room_teevie_stealth_c_slash_Step_0_gml_89_0"
);
62
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
63
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
64
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
65
    
c_walkdirect_speed
c_walkdirect_speed

function
c_walkdirect_speed(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, -arg2, 0);
}
(828, 295, 4);
66
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(20);
67
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
68
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("susieunhappy");
69
    
c_walkdirect_speed
c_walkdirect_speed

function
c_walkdirect_speed(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, -arg2, 0);
}
(756, 280, 4);
70
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(20);
71
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
72
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("ralseiunhappy");
73
    
c_walkdirect_speed_wait
c_walkdirect_speed_wait

function
c_walkdirect_speed_wait(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, -arg2, 1);
}
(692, 285, 4);
74
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
75
    
c_msgside
c_msgside

function
c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
}
("top");
76
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
77
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 0* Damn,Delay 11 Kris,Delay 11 I don't know what's going on,Delay 11 but...Wait for input
"\\E0* Damn^1, Kris^1, I don't know what's going on^1, but.../", "obj_room_teevie_stealth_c_slash_Step_0_gml_112_0"
);
78
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face O* We gotta hurry.Wait for inputClose Message
"\\EO* We gotta hurry./%", "obj_room_teevie_stealth_c_slash_Step_0_gml_113_0"
);
79
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
80
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
81
    
c_panobj
c_panobj

function
c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
}
(kr_actor, 20);
82
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(21);
83
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
84
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
85
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
86
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(0);
87
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
88
    
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
89
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
90
}
91
if (con == 1 && !d_ex() && !i_ex(obj_cutscene_master))
92
{
93
    con = -1;
94
    global.facing = 0;
95
    global.interact = 0;
96
    
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; }
(1236, 1);
97
}