Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_room_teevie_rhythm_Step_0

(view raw script w/o annotations or w/e)
1
var _gain = 0;
2
if (drawcrowd)
3
{
4
    with (obj_mainchara)
5
        _gain = clamp(1 - (distance_to_point(room_width / 2, y) / (room_width / 2)), 0.5, 1);
6
}
7
audio_emitter_gain(emitter, _gain);