|
1
|
var xx = scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (camerax() / 40) - 80;
|
|
2
|
siner += siner_speed;
|
|
3
|
blend_mode = 13788985;
|
|
4
|
base_y_pos = 450;
|
|
5
|
if (drawcrowd)
|
|
6
|
{
|
|
7
|
var count = 8;
|
|
8
|
for (var i = 0; i < count; i++)
|
|
9
|
{
|
|
10
|
var my_blend_mode = blend_mode;
|
|
11
|
if (i < 3)
|
|
12
|
my_blend_mode = merge_color(#132246, my_blend_mode, i / 3);
|
|
13
|
if (i > (count - 4))
|
|
14
|
my_blend_mode = merge_color(#132246, my_blend_mode, (count - i - 1) / 4);
|
|
15
|
draw_sprite_ext(spr_gameshow_crowd_a, siner + (i + 0.1), scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (xx + (i * 200) + (sin(siner) * 2)), scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (base_y_pos + ((sin(siner * 4) * 8) + (i * 2))), base_x_scale, base_y_scale, 0, my_blend_mode, 1);
|
|
16
|
}
|
|
17
|
count = 7;
|
|
18
|
for (var i = 0; i < count; i++)
|
|
19
|
{
|
|
20
|
var my_blend_mode = blend_mode;
|
|
21
|
if (i < 3)
|
|
22
|
my_blend_mode = merge_color(#132246, my_blend_mode, i / 3);
|
|
23
|
if (i > (count - 4))
|
|
24
|
my_blend_mode = merge_color(#132246, my_blend_mode, (count - i - 1) / 4);
|
|
25
|
draw_sprite_ext(spr_gameshow_crowd_a, siner + (i + 0.1), scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (xx + 120 + (i * 200) + (sin(siner) * 4)), scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (base_y_pos + 20 + ((sin(siner * 2) * 6) + (i * 2))), base_x_scale, base_y_scale, 0, my_blend_mode, 1);
|
|
26
|
}
|
|
27
|
count = 8;
|
|
28
|
for (var i = 0; i < count; i++)
|
|
29
|
{
|
|
30
|
var my_blend_mode = blend_mode;
|
|
31
|
if (i < 3)
|
|
32
|
my_blend_mode = merge_color(#132246, my_blend_mode, i / 3);
|
|
33
|
if (i > (count - 4))
|
|
34
|
my_blend_mode = merge_color(#132246, my_blend_mode, (count - i - 1) / 4);
|
|
35
|
var sprite = ((i % 2) == 1) ? 4280 : 4714;
|
|
36
|
draw_sprite_ext(sprite, siner + (i + 0.1), scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (xx + 50 + (i * 180) + (sin(siner + (i * 10)) * 4)), scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} ((base_y_pos - 12) + (sin((siner + (i * 10 * 4)) / 10) * 8)), base_x_scale, base_y_scale, 0, my_blend_mode, 1);
|
|
37
|
}
|
|
38
|
count = 9;
|
|
39
|
for (var i = 0; i < count; i++)
|
|
40
|
{
|
|
41
|
var my_blend_mode = blend_mode;
|
|
42
|
if (i < 3)
|
|
43
|
my_blend_mode = merge_color(#132246, my_blend_mode, i / 3);
|
|
44
|
if (i > (count - 4))
|
|
45
|
my_blend_mode = merge_color(#132246, my_blend_mode, (count - i - 1) / 4);
|
|
46
|
var sprite = ((i % 2) == 1) ? 4714 : 4280;
|
|
47
|
draw_sprite_ext(sprite, siner + (i + 0.4), scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (xx + (i * 160) + (sin(siner) * 1)), scr_evenscr_even
function scr_even(arg0)
{
return round(arg0 / 2) * 2;
} (base_y_pos + ((sin(siner * 2) * 4) + (i * 2))), base_x_scale, base_y_scale, 0, my_blend_mode, 1);
|
|
48
|
}
|
|
49
|
}
|